I’m already counting the days ’til the soundtrack release. The heavy hitters are all there, and I guarantee you’ll be humming along to tracks like Vampire Killer even if you’ve never heard them before. Not to be outdone, composer Yoann Laulan adds his own signature bouzouki-laden flair to plenty of classic franchise tunes. I genuinely could not get over just how fantastic the whole thing looks. Motion Twin and Evil Empire’s art teams have gone all out on the design of this DLC, with the backgrounds and monster designs taking Dead Cells’ already lavish style to a whole other level. This is all to say nothing of just how lavish the production on Return to Castlevania feels. It’s no small task to both pay tribute to something while also making it feel fresh and like it fits into a modern experience, and the developers should be applauded for pulling it off. Even familiar characters like Richter Belmont and Alucard maintain Dead Cells’ trademark dry sense of humor. The new areas and gear all manage to feel distinct from existing ones while still evoking their past selves. However, it cannot be stressed enough that this DLC is more than just a nostalgia trip. Oh, and of course, the final battle with Dracula is suitably familiar and grandiose. There are also plenty of Easter eggs to find that are sure to please ‘Vania fanatics like myself that I dare not spoil here. The monsters are all updated takes on franchise staples like Skeletons and Armor Knights, and weapons like the Cross and Holy Water feature prominently. It’s effectively a similar experience to the game’s previous DLC, such as The Queen and the Sea.Īt face value, the DLC can effectively be described as more Dead Cells but with a Castlevania theme. The two areas added by it, the Castle Outskirts and Dracula’s Castle, act as additional branching paths along a typical run. Return to Castlevania weaves itself seamlessly into the existing Dead Cells experience. Thank the powers of darkness that Motion Twin and Evil Empire aren’t lesser developers. However, with the Return to Castlevania DLC, they’ve been given an opportunity few indies get: to incorporate the franchise that started it all back into their own game.Ī daunting task, to say the least, one that lesser developers might buckle under. Proudly touting itself as a Rogue-like take on the Metroidvania format, it has ridden that twist on a beloved genre to fame and fortune. Dead Cells: Return to Castlevania DLC by Motion Twin & Evil Empireĭead Cells has never been shy about its primary inspiration.
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